The model, made incarnate

A model you can hold

Decision Architecture argues that organisations succeed or fail by their structure, not by effort. Fulcrum turns that argument into an engine you operate directly: the decision objects, authority worldlines and structural moves from the books, scored live by a deterministic model.

01

Structural moves

Delegate authority, stabilise interfaces, realign incentives or collapse a boundary. Every move is scored from blunder to great.

02

Signals to watch

Handoff queue age, escalations, rework and influence without authority: the lagging indicators, each with its own definition.

03

A guide to a stronger org

Ask for the guide and the planner shows a move-by-move line from where you are to a stronger score, the way an engine shows its line.

04

Yours, on your machine

Generate a level, model your own organisation or import one as JSON. There is no account and no server; nothing leaves your machine.

Decision-support / Simulation tool

Watch a score climb, move by move

Load an organisation and the board scores its structural health, maps who decides locally against who escalates and lists every move open to you.

The Fulcrum board scoring a modelled organisation's structure
The position. A modelled organisation scoring 62.8 out of 100: 51 people across 7 teams, drawn as the units of the top level with the dependencies between them. Green marks a unit whose teams decide locally; amber marks one that escalates. The right-hand list holds every move the current scope opens up, each graded from blunder to great with its exact gain, and the signals below flag the pain. "Play this level" scores the top level as its own frame, so even a dependency between two whole units is priced.
The Fulcrum guide planning a stronger org
The line. The guide plans the climb move by move, 62.8 to 97.6. It delegates authority team by team first, because that is where the points are, then sweeps up the remaining incentive skew: the same order the books argue for, discovered by the engine.
Model your organisation

Draw the org you actually have

A two-pane editor keeps the structure visible while you build it: units nest to any depth with teams as the leaves, and an inspector edits whatever is selected.

The Fulcrum organisation editor: the org tree, the inspector and the dependency table
The editor. Start at any tier from the New dropdown (a whole company down to a single team), drag rows like folders and convert an item's type in place. Dependencies link any two items: team to team, unit to unit or across levels, so a division blocked on a single platform team is one honest row, not a workaround. Everything round-trips: the model autosaves, reopens for editing whatever its origin and exports as JSON.
The output

From a played line to a plan you can send

One click exports the moves you played as a self-contained HTML report: the health change, before and after maps and a recommendation section addressed to each unit's lead, each move justified by the signal it eased. This is a real export, embedded here as shipped.

The plan. One delegation, plus six points of structural health: the report names the move, the lead it belongs to and the signal that eased. A JSON twin exports alongside it, so the organisation and its played moves re-import to resume.